2 January 2011 0 Comments

Can Dungeon Based MMORPGs Thrive on Consoles?

Vindictus Action

There is a shocking lack of MMORPG titles on the big three consoles, leaving many gamers wondering why. The main issues companies have with massive online titles are its cost, risk and practicality.

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8 July 2010 0 Comments

Guild Wars 2 Introduces The Down State

Guild Wars 2

Taking possible inspiration from many of the popular first person shooters on the market, ArenaNet will be introducing the “down state” feature in Guild Wars 2, changing the players conception of death within an MMO. Your character will continue fighting after he or she dies.

30 May 2010 0 Comments

Star Wars: The Old Republic introduces Companion Characters

Star Wars: The Old Republic

BioWare has announced their new feature in Star Wars: The Old Republic, the presence of Companion Characters.

11 May 2010 0 Comments

Capcom Announces Mega Man Online

Mega Man Online

Mega Man Online, an online massively multiplayer online game, is planned for development by both Capcom and Neowiz.

9 May 2010 0 Comments

Realtime Worlds’ APB Subscription Plan Detailed

test

Realtime Worlds’ founder, Dave Jones, speaks out about the subscription plan for APB as well as how practical it can be.

4 January 2010 0 Comments

Love MMO Detailed

Love Mmo

Love is an ambitious MMO project being undertaken by one person, if I recall correctly. A lot of people are not familiar with its concept and goals, such as how it is a procedural generated online adventure game that seeks to provide a whole different experience to be had in an online video game.

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